![]() ![]() Move the red knob to move smoothly from low to idle, or hold it partway if you want to keep the engine temps JUST where you want, as you would in reality. The new turbine model includes, by the way, compressor stalls, which I have gone through first-hand!Īs well, I have done a lot of engine failure simulation tuning for hot start, ITT runway, compressor stalls and the like.Īs well, the turbine idle is now floating point like everything in a real PT-6. The dynamic pressure through the power turbine across varying rpm ranges controls you can exchanging torque and rpm to get the same power,įor accurate cruise performance as you dial back the prop rpm but hold constant fuel flow, and glide with the prop feathered or not as well. Much better engine ITT modeling for those turboprops, including response speeds on power, prop, or condition lever changes.īetter torque and fuel flow modeling as well. Now, TECHNICALLY described improvemens for X-Plane 11: it is really very Steam-Punk in its’ operation. So a PT-6 engine has a real feel and response in turbine RPM, torque, fuel flow and temperature over time as you adjust the throttle, prop, and idle lever at different altitudes and temperatures,Īlways spinning up or down at varying speeds and temperatures as the fuel and air moving through it change. The turbine sound is one sound and feel, the prop completely another since there is no connection between the turbine and prop! Only air between turbines connects the prop to the rest of the engine! So, adding fuel from a low power setting, temperatures spike as you add fuel at low turbine rpm, and cool as the turbine spins up. ![]() The turbine feels HEAVY to slow-moving air with little dynamic pressure, so the turbine is at first sluggish, slow to spin up!īut as the speed picks up and the airflow with it, the turbine seems comparatively lighter compared to the airflow moving through it and responds much more quickly! The turbine is slow to respond at low power settings, since not enough air is racing through to rapidly change the turbine speed. That engine is all about having enough AIRFLOW moving through it to balance the FUEL FLOW to keep the temperatures under control. Well, the PT-6 engine has a distinct feel to it to operate. but the engine just FEELS right.īut how does an engine FEEL right in a simulator? Not only are the fuel flow and efficiency now correct. I got the RECIP engine performance dialed in when flying recip engine airplanes like the Cirrus SR-22 and Columbia-400, and now I’m dialing in the TURBOPROP performance now that I’m flying a turboprop! Thanks to LOTS OF FLIGHT-test IN N844X, which has a PT6, I am getting that engine just right in X-Plane! So, here is the new stuff done for 11.00 so far in the flight and systems modeling area! Thanks to a few hundred hours of flight experience in my Lancair Evolution so far, I am really improving the flight model in X-Plane in the area of PT-6 engines, electrical, and pressurization systems!Īnd, while in the systems code, I’ve improved a lot of other systems simulations as well, which is always fun. You can find the MSFS Spitfire Guide Here LFD’s Settings Utility 9 Optionally Lock the Tail-Wheel to the Rudder.8 Required: Bind a Key to the Parking Brake.7 Required: Bind a Key to the Wheel Brakes.New flight-modeling stuff done recently for 11.00: To help with my learning curve for the Spitfire I created a LUA script that can recall some settings each time the aircraft is loaded, otherwise you will have to repeat the procedure yourself each time. You can find the LFD Spitfire Settings utility on the X-Plane website. Locking the tail wheel will help a little bit more in steering the aircraft during take-off and landings. When you become proficient, you can un-tick that option and learn the original controls. The Merlin 70 engine will get you to a higher altitude. You will be give a zip file that you will be asked to store at the root level of the X-Plane aircrafts folder. You might want to take a copy of the ‘ FlyingIron Spitfire LF Mk IX Pilot Handbook.pdf’ file from the root level of the folder so you can read it away from X-Plane. The pilot handbook has a section called Quick Tips containing some required and useful steps from FlyingIron. To make sure all is well with your install, now would be a good time to perform an update check in the installation. Updates and repairs can be performed using an aircraft updater plugin called ‘SkunkCraftsUpdater’. Here is the Updater’s documentation page.The updater should be installed in a folder that looks something like: …\X-Plane 11\Resources\plugins\SkunkCraftsUpdater Set it up and run it to make sure all is well with your installation.īe aware that you cannot update an aircraft that you are currently using. You can set it to auto-update with X-Plane but this might delay an already long loading sequence when there are no updates to be had. X PLANE 11 KEY FOR SPEED BRAKES ZIP FILE. ![]()
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